Computer Graphics Principles and Practice 3rd Edition John F Hughes Andries van Dam Morgan McGuire David F Sklar James D Foley Steven K Feiner and Kurt Akeley

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Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects.

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Computer Graphics Principles and Practice 3rd Edition John F Hughes Andries van Dam Morgan McGuire David F Sklar James D Foley Steven K Feiner and Kurt Akeley Computer Graphics Principles and Practice 3rd Edition John F Hughes Andries van Dam Morgan McGuire David F Sklar James D Foley Steven K Feiner and Kurt Akeley
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