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This textbook provides a comprehensive introduction to computer graphics, focusing on the OpenGL library for practical implementation. It covers fundamental concepts, 2D and 3D graphics, transformations, lighting, shading, and advanced topics like texture mapping and animation. The book is designed to equip students with the knowledge and skills to create interactive graphics applications using OpenGL. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
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